EDuke32 Changelog Archivio non ufficiale

Build 2264

16 gennaio 2012 · 2 commit di 1 autore · SVN

Build per mese 138 build

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  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

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  11. nov

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File di log originale · 20120116-2264.txt
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r2264 | hendricks266 | 2012-01-16 20:31:59 -0800 (Mon, 16 Jan 2012) | 1 line

Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker.
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r2263 | hendricks266 | 2012-01-16 20:31:23 -0800 (Mon, 16 Jan 2012) | 3 lines

weapons.con.sample:
 - hud_orientation now uses proper bitwise operations
 - clean up whitespace
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r2262 | helixhorned | 2012-01-15 14:40:16 -0800 (Sun, 15 Jan 2012) | 1 line

gamedef.c: make some variables static and remove some #if 0'ed code.
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Add the 'yoffset' token to model definitions to allow models to compensate for ART tiles with large yoffsets, such as #603. Under normal circumstances the existing 'zadd' parameter should be used instead. Special thanks to Supertanker.

Evan Ramos (Hendricks266) 16 gen 2012, 20:31 UTC−8 r2264
CON

weapons.con.sample:

Evan Ramos (Hendricks266) 16 gen 2012, 20:31 UTC−8 r2263

- hud_orientation now uses proper bitwise operations - clean up whitespace