EDuke32 Changelog Archivio non ufficiale

Build 2182

15 dicembre 2011 · 3 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20111215-2182.txt
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r2182 | helixhorned | 2011-12-15 14:43:01 -0800 (Thu, 15 Dec 2011) | 8 lines

Tweaks to compile the release build with clang. Now if it only would not
generate curious code like this one (Ubuntu 11.10's clang 2.9 on i386):

   0x080a57ea <+538>:   xor    %al,%al
   0x080a57ec <+540>:   test   %al,%al
   0x080a57ee <+542>:   jnz    0x80a57f2 <initgroupfile+546>
=> 0x080a57f0 <+544>:   jmp    0x80a57f0 <initgroupfile+544>
   0x080a57f2 <+546>:   shl    $0x4,%edi
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r2181 | helixhorned | 2011-12-15 14:42:42 -0800 (Thu, 15 Dec 2011) | 1 line

Patch up out-of-bounds access in some voxel drawing code.
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r2180 | helixhorned | 2011-12-15 14:42:25 -0800 (Thu, 15 Dec 2011) | 4 lines

Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
to negative numbers.  Previously, only checks for being zero were performed,
but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to
the sprite picnum...
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r2179 | helixhorned | 2011-12-12 15:18:53 -0800 (Mon, 12 Dec 2011) | 1 line

a.m32: new state 'print_parallel_midpts'
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Tweaks to compile the release build with clang. Now if it only would not

Philipp Kutin (Helixhorned) 15 dic 2011, 14:43 UTC−8 r2182

generate curious code like this one (Ubuntu 11.10's clang 2.9 on i386): 0x080a57ea <+538>: xor %al,%al 0x080a57ec <+540>: test %al,%al 0x080a57ee <+542>: jnz 0x80a57f2 <initgroupfile+546> => 0x080a57f0 <+544>: jmp 0x80a57f0 <initgroupfile+544> 0x080a57f2 <+546>: shl $0x4,%edi

EngineCON

Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set

Philipp Kutin (Helixhorned) 15 dic 2011, 14:42 UTC−8 r2180

to negative numbers. Previously, only checks for being zero were performed, but CON code in the wild also has WEAPONx_SPAWN -1, which would propagate to the sprite picnum...