EDuke32 Changelog Unofficial archive

Build 2156

7 December 2011 · 1 commit by 1 author · SVN

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Original log file · 20111207-2156.txt
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r2156 | terminx | 2011-12-07 19:56:38 -0800 (Wed, 07 Dec 2011) | 2 lines

Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

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r2155 | helixhorned | 2011-12-04 13:21:01 -0800 (Sun, 04 Dec 2011) | 6 lines

a.m32: New function save_restore_hlsectors, also accessible from the Quote-F
menu.  If some sectors are highlighted, save their indices.  The highlighting
of those particular sectors can then be restored at a later time (but careful
across structural modifications that tweak sector indices) by running the same
function.  Shares a 'gamearray' with function 'collect_teleporting_sectors',
so the latter will reset this one when run.
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Fix

Simple one-liner from Robin Green to fix a problem where the menu background tint would sometimes draw over the menu contents

Richard Gobeille (TerminX) 7 Dec 2011, 19:56 UTC−8 r2156
EngineCON
Already listed in build 2155

a.m32: New function save_restore_hlsectors, also accessible from the Quote-F

Philipp Kutin (Helixhorned) 4 Dec 2011, 13:21 UTC−8 r2155

menu. If some sectors are highlighted, save their indices. The highlighting of those particular sectors can then be restored at a later time (but careful across structural modifications that tweak sector indices) by running the same function. Shares a 'gamearray' with function 'collect_teleporting_sectors', so the latter will reset this one when run.