EDuke32 Changelog Unofficial archive

Build 2135

26 November 2011 · 4 commits by 1 author · SVN

Builds by month 62 builds

Original log file · 20111126-2135.txt
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r2135 | helixhorned | 2011-11-26 06:12:59 -0800 (Sat, 26 Nov 2011) | 3 lines

When restoring temporarily backed up map, clear all TROR bunches. This is
suboptimal, but at least 'correct' and won't produce the aforementioned
corruptions anymore.
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r2134 | helixhorned | 2011-11-26 06:12:44 -0800 (Sat, 26 Nov 2011) | 2 lines

Auto-correct the just mentioned inconsistency by clearing the respective TROR
nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')
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r2133 | helixhorned | 2011-11-26 06:12:30 -0800 (Sat, 26 Nov 2011) | 3 lines

corruption checker: catch TROR-nextwalls in non-extended sectors. These
can be caused by copying map parts from one map to another (or a new one).
The copying system is slightly broken right now....
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r2132 | helixhorned | 2011-11-26 06:12:15 -0800 (Sat, 26 Nov 2011) | 4 lines

Backing up and restoring highlighted portion of map: calculate new
next{wall,sector} indices instead of using checksectorpointer() so
that the nextwalls will be restored exactly as they were (provided
that they are copied).  Also fix tweaking the sectnums of sprites.
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r2131 | helixhorned | 2011-11-25 05:46:48 -0800 (Fri, 25 Nov 2011) | 1 line

Fix two bugs with the loop punching code that made it practically useless.
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Fix

When restoring temporarily backed up map, clear all TROR bunches. This is

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2135

suboptimal, but at least 'correct' and won't produce the aforementioned corruptions anymore.

Fix

Auto-correct the just mentioned inconsistency by clearing the respective TROR

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2134

nextwalls. (i.e. setting them to -1 on 'corruptcheck tryfix')

FixEngine

corruption checker: catch TROR-nextwalls in non-extended sectors. These

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2133

can be caused by copying map parts from one map to another (or a new one). The copying system is slightly broken right now....

FixEngine

Backing up and restoring highlighted portion of map: calculate new

Philipp Kutin (Helixhorned) 26 Nov 2011, 06:12 UTC−8 r2132

next{wall,sector} indices instead of using checksectorpointer() so that the nextwalls will be restored exactly as they were (provided that they are copied). Also fix tweaking the sectnums of sprites.