EDuke32 Changelog Archivio non ufficiale

Build 2116

17 novembre 2011 · 4 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20111117-2116.txt
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r2116 | helixhorned | 2011-11-17 13:10:18 -0800 (Thu, 17 Nov 2011) | 2 lines

Fix the Makefile on OSX. Their linker has a different syntax for requesting the
memory map.
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r2115 | helixhorned | 2011-11-17 13:10:04 -0800 (Thu, 17 Nov 2011) | 3 lines

Fix the flickering in the tile selector with lazy hightile loading on
(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one,
so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.
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r2114 | helixhorned | 2011-11-17 13:09:49 -0800 (Thu, 17 Nov 2011) | 1 line

Remove the -nopause switch of r2108, since it didn't help at all.
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r2113 | helixhorned | 2011-11-17 13:09:26 -0800 (Thu, 17 Nov 2011) | 1 line

triv: comment out FX_PlayLoopedAuto debug message to stdout
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r2112 | helixhorned | 2011-11-11 14:39:56 -0800 (Fri, 11 Nov 2011) | 4 lines

Correct thinko with the ceiling/floor movement code. When moving more than one
sector c/f and moving one of them would go beyond the other side (ceilingz >
floorz), don't move any sector c/f at all. When moving only one sector in that
case, move so that ceilingz == floorz.
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FixEngine

Fix the flickering in the tile selector with lazy hightile loading on

Philipp Kutin (Helixhorned) 17 nov 2011, 13:10 UTC−8 r2115

(lazy_tileselector=1 in mapster32.cfg). We're drawing tiles one by one, so glDrawBuffer(GL_FRONT_AND_BACK) is our friend.

Engine
Già presente nella build 2112

Correct thinko with the ceiling/floor movement code. When moving more than one

Philipp Kutin (Helixhorned) 11 nov 2011, 14:39 UTC−8 r2112

sector c/f and moving one of them would go beyond the other side (ceilingz > floorz), don't move any sector c/f at all. When moving only one sector in that case, move so that ceilingz == floorz.