EDuke32 Changelog Archivio non ufficiale

Build 2094

30 ottobre 2011 · 1 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20111030-2094.txt
------------------------------------------------------------------------
r2094 | helixhorned | 2011-10-30 14:48:57 -0700 (Sun, 30 Oct 2011) | 1 line

Fix an init issue with the earlier ATI workaround.
------------------------------------------------------------------------
r2093 | helixhorned | 2011-10-30 12:48:46 -0700 (Sun, 30 Oct 2011) | 5 lines

Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags
less than 999 because values >=1000 are used for the amount of reverb.
(999 can't be used because the original code reads '< 999' and I'm not
sure whether it has any special significance... probably not though)
------------------------------------------------------------------------
Già presente nella build 2093

Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.

Philipp Kutin (Helixhorned) 30 ott 2011, 12:48 UTC−7 r2093

Keep in mind that MUSICANDSFXs with ambient sounds must still have lotags less than 999 because values >=1000 are used for the amount of reverb. (999 can't be used because the original code reads '< 999' and I'm not sure whether it has any special significance... probably not though)