EDuke32 Changelog Unofficial archive

Build 2079

17 October 2011 · 3 commits by 1 author · SVN

Builds by month 47 builds

Original log file · 20111017-2079.txt
------------------------------------------------------------------------
r2079 | helixhorned | 2011-10-17 11:42:10 -0700 (Mon, 17 Oct 2011) | 2 lines

Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
warnings with GCC 4.6 except one in kplib.c
------------------------------------------------------------------------
r2078 | helixhorned | 2011-10-17 11:41:38 -0700 (Mon, 17 Oct 2011) | 5 lines

Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'
fashion. Among other things, this makes the FOV widening when shrunk
work. User CON code should always check the initial viewingrange value
when attempting to do FOV effects like zoom, because it is not guaranteed
to be 65536 due to different screen aspect ratios etc.
------------------------------------------------------------------------
r2077 | helixhorned | 2011-10-17 11:41:17 -0700 (Mon, 17 Oct 2011) | 5 lines

Two tweaks when keying in values directly in the editor's 3D mode.
First, when pressing 'S on signed members (like the shade), display
the real signed value instead of the value cast to an unsigned type.
Second, when aiming at an overwall and pressing G, affect the overwall
instead of the wall. Maybe these changes affect a few other queries too...
------------------------------------------------------------------------
r2076 | helixhorned | 2011-10-11 09:53:52 -0700 (Tue, 11 Oct 2011) | 1 line

OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx
------------------------------------------------------------------------

Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'

Philipp Kutin (Helixhorned) 17 Oct 2011, 11:42 UTC−7 r2079

warnings with GCC 4.6 except one in kplib.c

EngineCON

Make Polymer's FOV depend viewingrange variable in a 'tangent-linear'

Philipp Kutin (Helixhorned) 17 Oct 2011, 11:41 UTC−7 r2078

fashion. Among other things, this makes the FOV widening when shrunk work. User CON code should always check the initial viewingrange value when attempting to do FOV effects like zoom, because it is not guaranteed to be 65536 due to different screen aspect ratios etc.

Engine

Two tweaks when keying in values directly in the editor's 3D mode.

Philipp Kutin (Helixhorned) 17 Oct 2011, 11:41 UTC−7 r2077

First, when pressing 'S on signed members (like the shade), display the real signed value instead of the value cast to an unsigned type. Second, when aiming at an overwall and pressing G, affect the overwall instead of the wall. Maybe these changes affect a few other queries too...

Already listed in build 2076

OSX build: don't include startup window (where the hell is the nib file?); makefile bits for libpng from maxports (dynamically linked, not enabled); update osxbuild.sh so that the 64-bit build links (statically) to libvpx

Philipp Kutin (Helixhorned) 11 Oct 2011, 09:53 UTC−7 r2076