EDuke32 Changelog Archivio non ufficiale

Build 2071

3 ottobre 2011 · 4 commit di 1 autore · SVN

Build per mese 136 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20111003-2071.txt
------------------------------------------------------------------------
r2071 | helixhorned | 2011-10-03 10:44:06 -0700 (Mon, 03 Oct 2011) | 4 lines

Fix being squished in sectors with little headroom but extended non-blocking
ceilings or floors. In such cases, you're not squished unconditionally (instead
of fetching the ceiling or floor height of the neighbor sector), but TROR isn't
meant for small-scale RoR anyway.
------------------------------------------------------------------------
r2070 | helixhorned | 2011-10-03 10:43:51 -0700 (Mon, 03 Oct 2011) | 1 line

Fix dragpoint()!!! There was a bug that omitted setting the new position of certain wall-points since the TROR introduction.
------------------------------------------------------------------------
r2069 | helixhorned | 2011-10-03 10:43:36 -0700 (Mon, 03 Oct 2011) | 12 lines

Initialize prlights[lighti].flags.invalidate with 0 when calling
polymer_addlight().  I have no idea whether it's the 'right' thing,
but it fixes this:

Conditional jump or move depends on uninitialised value(s)
  at polymer_updatelights (polymer.c:5090)
  by polymer_drawrooms (polymer.c:938)
              . . .
Uninitialised value was created by a stack allocation
  at loadmaphack (engine.c:9482)

Fix another uninitialized access when rendering jpegs.
------------------------------------------------------------------------
r2068 | helixhorned | 2011-10-03 10:43:16 -0700 (Mon, 03 Oct 2011) | 4 lines

Delete maphack lights when changing from Polymer to another renderer.
This fixes a crash when loading a map afterwards.

Tweak a few debugging messages and some whitespace.
------------------------------------------------------------------------
r2067 | plagman | 2011-10-02 17:14:56 -0700 (Sun, 02 Oct 2011) | 3 lines

Polymer: support for creating a debugging context in winlayer

This also fixes a warning when building for Windows.
------------------------------------------------------------------------
FixEngine

Fix being squished in sectors with little headroom but extended non-blocking

Philipp Kutin (Helixhorned) 3 ott 2011, 10:44 UTC−7 r2071

ceilings or floors. In such cases, you're not squished unconditionally (instead of fetching the ceiling or floor height of the neighbor sector), but TROR isn't meant for small-scale RoR anyway.

FixEngine

Fix dragpoint()!!! There was a bug that omitted setting the new position of certain wall-points since the TROR introduction.

Philipp Kutin (Helixhorned) 3 ott 2011, 10:43 UTC−7 r2070
FixEngine

Initialize prlights[lighti].flags.invalidate with 0 when calling

Philipp Kutin (Helixhorned) 3 ott 2011, 10:43 UTC−7 r2069

polymer_addlight(). I have no idea whether it's the 'right' thing, but it fixes this: Conditional jump or move depends on uninitialised value(s) at polymer_updatelights (polymer.c:5090) by polymer_drawrooms (polymer.c:938) . . . Uninitialised value was created by a stack allocation at loadmaphack (engine.c:9482) Fix another uninitialized access when rendering jpegs.

FixEngine

Delete maphack lights when changing from Polymer to another renderer.

Philipp Kutin (Helixhorned) 3 ott 2011, 10:43 UTC−7 r2068

This fixes a crash when loading a map afterwards. Tweak a few debugging messages and some whitespace.