EDuke32 Changelog Archivio non ufficiale

Build 2054

1 ottobre 2011 · 1 commit di 1 autore · SVN

Build per mese 2 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20111001-2054.txt
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r2054 | plagman | 2011-10-01 18:44:54 -0700 (Sat, 01 Oct 2011) | 1 line

Polymer: apply ART animation to spotlight lightmaps.
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r2053 | plagman | 2011-10-01 18:00:14 -0700 (Sat, 01 Oct 2011) | 5 lines

Polymer: Discard cached sprite planes on texinvalidate

Sprites would stick with their old material on global palette change.
This goes through all prsprites and clobbers their CRCs so that an
alternate skin / tint / highpal can be applied accordingly.
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Polymer Engine
Già presente nella build 2053

Discard cached sprite planes on texinvalidate

Pierre-Loup A. Griffais (Plagman) 1 ott 2011, 18:00 UTC−7 r2053

Sprites would stick with their old material on global palette change. This goes through all prsprites and clobbers their CRCs so that an alternate skin / tint / highpal can be applied accordingly.