EDuke32 Changelog Unofficial archive

Build 2053

1 October 2011 · 1 commit by 1 author · SVN

Builds by month 18 builds

Original log file · 20111001-2053.txt
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r2053 | plagman | 2011-10-01 18:00:14 -0700 (Sat, 01 Oct 2011) | 5 lines

Polymer: Discard cached sprite planes on texinvalidate

Sprites would stick with their old material on global palette change.
This goes through all prsprites and clobbers their CRCs so that an
alternate skin / tint / highpal can be applied accordingly.
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r2052 | plagman | 2011-10-01 17:32:00 -0700 (Sat, 01 Oct 2011) | 4 lines

Polymer: account for model flipping for backface culling.

The winding order of faces is different if only flipping about X or Y,
and we were unconditionally culling CW faces.
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Polymer Engine

Discard cached sprite planes on texinvalidate

Pierre-Loup A. Griffais (Plagman) 1 Oct 2011, 18:00 UTC−7 r2053

Sprites would stick with their old material on global palette change. This goes through all prsprites and clobbers their CRCs so that an alternate skin / tint / highpal can be applied accordingly.

Polymer Engine
Already listed in build 2052

account for model flipping for backface culling.

Pierre-Loup A. Griffais (Plagman) 1 Oct 2011, 17:32 UTC−7 r2052

The winding order of faces is different if only flipping about X or Y, and we were unconditionally culling CW faces.