EDuke32 Changelog Archivio non ufficiale

Build 2030

17 settembre 2011 · 2 commit di 1 autore · SVN

Build per mese 47 build

File di log originale · 20110917-2030.txt
------------------------------------------------------------------------
r2030 | helixhorned | 2011-09-17 07:26:02 -0700 (Sat, 17 Sep 2011) | 4 lines

More natural mouse picking in software mode, closer to "what's under the cursor
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.
------------------------------------------------------------------------
r2029 | helixhorned | 2011-09-17 07:25:42 -0700 (Sat, 17 Sep 2011) | 1 line

In the textured 2D mode of Mapster32, only texture non-grayed out sectors.
------------------------------------------------------------------------
r2028 | helixhorned | 2011-09-16 12:17:48 -0700 (Fri, 16 Sep 2011) | 3 lines

Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.
------------------------------------------------------------------------
FixEngine

More natural mouse picking in software mode, closer to "what's under the cursor

Philipp Kutin (Helixhorned) 17 set 2011, 07:26 UTC−7 r2030

is picked" but still not perfect. In particular, sometimes a wrong wall is selected, and sprites don't get picked through portals. As a rule of thumb, don't be too far away from the objects you're modifying in 3D mode.

Engine
Già presente nella build 2028

Three-way clipping in Mapster32 (still toggled with 'N): on and off as

Philipp Kutin (Helixhorned) 16 set 2011, 12:17 UTC−7 r2028

before, and additionally a mode that doesn't clip against masked walls and sprites.