EDuke32 Changelog Archivio non ufficiale

Build 2030

17 settembre 2011 · 2 commit di 1 autore · SVN

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20110917-2030.txt
------------------------------------------------------------------------
r2030 | helixhorned | 2011-09-17 07:26:02 -0700 (Sat, 17 Sep 2011) | 4 lines

More natural mouse picking in software mode, closer to "what's under the cursor
is picked" but still not perfect. In particular, sometimes a wrong wall is
selected, and sprites don't get picked through portals. As a rule of thumb,
don't be too far away from the objects you're modifying in 3D mode.
------------------------------------------------------------------------
r2029 | helixhorned | 2011-09-17 07:25:42 -0700 (Sat, 17 Sep 2011) | 1 line

In the textured 2D mode of Mapster32, only texture non-grayed out sectors.
------------------------------------------------------------------------
r2028 | helixhorned | 2011-09-16 12:17:48 -0700 (Fri, 16 Sep 2011) | 3 lines

Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.
------------------------------------------------------------------------
FixEngine

More natural mouse picking in software mode, closer to "what's under the cursor

Philipp Kutin (Helixhorned) 17 set 2011, 07:26 UTC−7 r2030

is picked" but still not perfect. In particular, sometimes a wrong wall is selected, and sprites don't get picked through portals. As a rule of thumb, don't be too far away from the objects you're modifying in 3D mode.

Engine
Già presente nella build 2028

Three-way clipping in Mapster32 (still toggled with 'N): on and off as

Philipp Kutin (Helixhorned) 16 set 2011, 12:17 UTC−7 r2028

before, and additionally a mode that doesn't clip against masked walls and sprites.