EDuke32 Changelog Archivio non ufficiale

Build 2028

16 settembre 2011 · 1 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20110916-2028.txt
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r2028 | helixhorned | 2011-09-16 12:17:48 -0700 (Fri, 16 Sep 2011) | 3 lines

Three-way clipping in Mapster32 (still toggled with 'N): on and off as
before, and additionally a mode that doesn't clip against masked walls
and sprites.
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r2027 | helixhorned | 2011-09-15 12:31:44 -0700 (Thu, 15 Sep 2011) | 2 lines

In the editor, when rescaling the texture after dragging a wall-point, also
traverse the TROR neighbors.
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Engine

Three-way clipping in Mapster32 (still toggled with 'N): on and off as

Philipp Kutin (Helixhorned) 16 set 2011, 12:17 UTC−7 r2028

before, and additionally a mode that doesn't clip against masked walls and sprites.

Engine
Già presente nella build 2027

In the editor, when rescaling the texture after dragging a wall-point, also

Philipp Kutin (Helixhorned) 15 set 2011, 12:31 UTC−7 r2027

traverse the TROR neighbors.