Original log file · 20110827-1993.txt
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r1993 | plagman | 2011-08-27 21:42:27 -0700 (Sat, 27 Aug 2011) | 6 lines
Polymer: fix leak of GL query objects
In cases where performing occlusion queries for multiple red walls
leading to the same sector, we would sometimes leak a number of
query objects. This was apparently harmless on NVIDIA drivers, but
would leak tons of memory on ATI.
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r1992 | hendricks266 | 2011-08-26 22:08:31 -0700 (Fri, 26 Aug 2011) | 1 line
weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states
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fix leak of GL query objects
In cases where performing occlusion queries for multiple red walls
leading to the same sector, we would sometimes leak a number of
query objects. This was apparently harmless on NVIDIA drivers, but
would leak tons of memory on ATI.
FixCON
Already listed in build
1992
weapons.con.sample: fix a potential bug modders may encounter: use the special G_Draw temp variables in G_DrawWeaponTile(_crystal) instead of the ones intended for individual drawing states