EDuke32 Changelog Archivio non ufficiale

Build 1971

18 agosto 2011 · 2 commit di 1 autore · SVN

Build per mese 110 build

File di log originale · 20110818-1971.txt
------------------------------------------------------------------------
r1971 | helixhorned | 2011-08-18 15:01:18 -0700 (Thu, 18 Aug 2011) | 1 line

slight tweak for software renderer sprite picking: don't pick them if they're behind a TROR portal from the current position.
------------------------------------------------------------------------
r1970 | helixhorned | 2011-08-18 15:01:01 -0700 (Thu, 18 Aug 2011) | 1 line

Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
------------------------------------------------------------------------
r1969 | helixhorned | 2011-08-17 11:52:54 -0700 (Wed, 17 Aug 2011) | 6 lines

Various cleanup work:
 - fix an earlier 'oops': make highpals load correctly again
 - maphack lights shouldn't be double-loaded now
 - slight tweak to the loading screen fadein/out timing
 - two bound checks
 - make some variables static in engine.c
------------------------------------------------------------------------
Engine

slight tweak for software renderer sprite picking: don't pick them if they're behind a TROR portal from the current position.

Philipp Kutin (Helixhorned) 18 ago 2011, 15:01 UTC−7 r1971
Engine

Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.

Philipp Kutin (Helixhorned) 18 ago 2011, 15:01 UTC−7 r1970
FixEngine
Già presente nella build 1969

Various cleanup work:

Philipp Kutin (Helixhorned) 17 ago 2011, 11:52 UTC−7 r1969

- fix an earlier 'oops': make highpals load correctly again - maphack lights shouldn't be double-loaded now - slight tweak to the loading screen fadein/out timing - two bound checks - make some variables static in engine.c