EDuke32 Changelog Archivio non ufficiale

Build 1942

22 luglio 2011 · 1 commit di 1 autore · SVN

Build per mese 112 build

File di log originale · 20110722-1942.txt
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r1942 | helixhorned | 2011-07-22 15:00:53 -0700 (Fri, 22 Jul 2011) | 1 line

Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
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r1941 | helixhorned | 2011-07-22 06:32:01 -0700 (Fri, 22 Jul 2011) | 6 lines

A bit of cleanup with memory issues.

First, it is now possible to disable the memcache (which is there to cache the texcache) by setting the new cvar 'r_memcache' to 0. Do this if you're constrained on memory or getting crashes when e.g. doing vidrestart often. Also, the memcache will disable itself (and free its storage, if it's there) the first time it fails to allocate.

Fix a strcpy with identical arguments in game.c and a couple of uninitialized mem accesses related to Polymer lights.

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FixEngine

Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.

Philipp Kutin (Helixhorned) 22 lug 2011, 15:00 UTC−7 r1942
FixEngine
Già presente nella build 1941

A bit of cleanup with memory issues.

Philipp Kutin (Helixhorned) 22 lug 2011, 06:32 UTC−7 r1941

First, it is now possible to disable the memcache (which is there to cache the texcache) by setting the new cvar 'r_memcache' to 0. Do this if you're constrained on memory or getting crashes when e.g. doing vidrestart often. Also, the memcache will disable itself (and free its storage, if it's there) the first time it fails to allocate. Fix a strcpy with identical arguments in game.c and a couple of uninitialized mem accesses related to Polymer lights.