EDuke32 Changelog Archivio non ufficiale

Build 1939

21 luglio 2011 · 3 commit di 1 autore · SVN

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File di log originale · 20110721-1939.txt
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r1939 | hendricks266 | 2011-07-21 16:40:01 -0700 (Thu, 21 Jul 2011) | 1 line

fix my earlier keep.me fix to not print a newline so that the produced files match the svn copy
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r1938 | hendricks266 | 2011-07-21 16:37:23 -0700 (Thu, 21 Jul 2011) | 1 line

delete mistakenly added 'eduke32/source/jaudiolib/obj_win' folder
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r1937 | hendricks266 | 2011-07-21 15:39:29 -0700 (Thu, 21 Jul 2011) | 11 lines

My first commit!

The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script.

I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites.

I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway.

I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning.

One final change is a slight positioning cleanup of both programs' --help dialog boxes.
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r1936 | helixhorned | 2011-07-21 14:01:31 -0700 (Thu, 21 Jul 2011) | 1 line

fix stupid crash with Alt-C (picnum replacer)
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Fix

fix my earlier keep.me fix to not print a newline so that the produced files match the svn copy

Evan Ramos (Hendricks266) 21 lug 2011, 16:40 UTC−7 r1939
FixEngine

My first commit!

Evan Ramos (Hendricks266) 21 lug 2011, 15:39 UTC−7 r1937

The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script. I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites. I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway. I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning. One final change is a slight positioning cleanup of both programs' --help dialog boxes.