EDuke32 Changelog Unofficial archive

Build 1911

19 June 2011 · 1 commit by 1 author · SVN

Builds by month 155 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20110619-1911.txt
------------------------------------------------------------------------
r1911 | helixhorned | 2011-06-19 11:42:48 -0700 (Sun, 19 Jun 2011) | 1 line

safer sprintf
------------------------------------------------------------------------
r1910 | helixhorned | 2011-06-19 11:30:32 -0700 (Sun, 19 Jun 2011) | 5 lines

* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer
* fix possible crash in OSD_Exec() and uninitialized mem access in game config reader
* move makeasmwriteable() to baselayer.c

------------------------------------------------------------------------
FixEngine
Already listed in build 1910

* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.

Philipp Kutin (Helixhorned) 19 Jun 2011, 11:30 UTC−7 r1910

* fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer * fix possible crash in OSD_Exec() and uninitialized mem access in game config reader * move makeasmwriteable() to baselayer.c