EDuke32 Changelog Unofficial archive

Build 1900

29 May 2011 · 1 commit by 1 author · SVN

Builds by month 15 builds

Original log file · 20110529-1900.txt
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r1900 | helixhorned | 2011-05-29 16:10:51 -0700 (Sun, 29 May 2011) | 9 lines

-- TROR:
 * Mapster32 now makes sandwiches, too: select all floors of a bunch and 'extend them below'. This will put a new sector between the highlighted ones and the their lower neighbors and displace the z's accordingly. Make sure you have enough headroom.
 * To facilitate the above, RAlt now has two more modifier keys (checked at release time, as usual): for every sector that would be selected, END will select all sectors whose floor bunchnum equals the first (this is useful for sandwiching), and HOME will select all sectors whose ceiling bunchnum equals it (not very useful, but provided for completeness).
 * Sloping extended sectors is now checked more rigorously

-- misc:
 * When deleting highlighted sectors with DEL, pressing LShift will now always delete them irrespective whether the mouse pointer is over one of them. This is useful for the cleanup of corrupted maps.
 * 2D drawing is slightly tweaked so that active walls always display over inactive ones

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r1899 | helixhorned | 2011-05-29 05:30:38 -0700 (Sun, 29 May 2011) | 3 lines

editor: tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining
game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right

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FixEngine

-- TROR:

Philipp Kutin (Helixhorned) 29 May 2011, 16:10 UTC−7 r1900

* Mapster32 now makes sandwiches, too: select all floors of a bunch and 'extend them below'. This will put a new sector between the highlighted ones and the their lower neighbors and displace the z's accordingly. Make sure you have enough headroom. * To facilitate the above, RAlt now has two more modifier keys (checked at release time, as usual): for every sector that would be selected, END will select all sectors whose floor bunchnum equals the first (this is useful for sandwiching), and HOME will select all sectors whose ceiling bunchnum equals it (not very useful, but provided for completeness). * Sloping extended sectors is now checked more rigorously -- misc: * When deleting highlighted sectors with DEL, pressing LShift will now always delete them irrespective whether the mouse pointer is over one of them. This is useful for the cleanup of corrupted maps. * 2D drawing is slightly tweaked so that active walls always display over inactive ones

Mapster32 FixEngine
Already listed in build 1899

tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining

Philipp Kutin (Helixhorned) 29 May 2011, 05:30 UTC−7 r1899

game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right