EDuke32 Changelog Unofficial archive

Build 1883

12 May 2011 · 2 commits by 1 author · SVN

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Original log file · 20110512-1883.txt
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r1883 | helixhorned | 2011-05-12 16:35:29 -0700 (Thu, 12 May 2011) | 1 line

sure enough, I forgot a file
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r1882 | helixhorned | 2011-05-12 16:31:13 -0700 (Thu, 12 May 2011) | 14 lines

-- engine:
* support for free mixing of multi- and single-tile parallaxed skies in classic
* make visibility independent of yxaspect and viewingrange in OpenGL modes

-- editor:
* when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any)
* pasting on walls and auto-aligning them now carries over a few more fields

-- fixes:
* visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro)
* memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes
* decorative sprites in the mirror showing non-flipped
* make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

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r1881 | plagman | 2011-05-11 15:15:35 -0700 (Wed, 11 May 2011) | 3 lines

Only invoke pkg-config for non-Windows platforms.


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FixEngine

-- engine:

Philipp Kutin (Helixhorned) 12 May 2011, 16:31 UTC−7 r1882

* support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector