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Build 1773

17 January 2011 · 1 commit by 1 author · SVN

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Original log file · 20110117-1773.txt
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r1773 | plagman | 2011-01-17 17:34:39 -0800 (Mon, 17 Jan 2011) | 1 line

Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.
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r1772 | plagman | 2011-01-16 19:49:34 -0800 (Sun, 16 Jan 2011) | 1 line

Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.
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Fix

Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.

Pierre-Loup A. Griffais (Plagman) 17 Jan 2011, 17:34 UTC−8 r1773
Engine
Already listed in build 1772

Manage base palette as IDs instead of passing pointers around ($10 says I broke something). Corresponding engine change will be coming up; this is in prevision of highpal handling of game palettes.

Pierre-Loup A. Griffais (Plagman) 16 Jan 2011, 19:49 UTC−8 r1772