Original log file · 20110115-1760.txt
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r1760 | helixhorned | 2011-01-15 16:23:39 -0800 (Sat, 15 Jan 2011) | 16 lines
Too much stuff for one commit.
engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites
mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...
API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')
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r1759 | plagman | 2011-01-14 11:50:01 -0800 (Fri, 14 Jan 2011) | 1 line
Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.
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FixEngine
Too much stuff for one commit.
engine:
* sector-like sprite clipping now works with x- xor y-flipped actual sprites
mapster32:
* corruption checker has been hooked up to loading/saving routines to inform/warn the user
* also warn if mouse pointer is over corrupt wall which is shown in pink then: you should not move such a wall!
* faster map loading by deferring polymer_loadboard to 3d mode entrance (also removes some 'glGetTexLevelParameteriv returned GL_FALSE' warnings)
* more logical maphack light handling, the logic is still a bit dodgy though
* some menu and misc. function fixup
* redundancy elimination...
API:
* added consts various for 'char *filename' parameters
* loadboard() now accepts bit 4 for flags (formerly 'fromwhere')
Fix
Already listed in build
1759
Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.