EDuke32 Changelog Unofficial archive

Build 1723

31 October 2010 · 2 commits by 1 author · SVN

Builds by month 136 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20101031-1723.txt
------------------------------------------------------------------------
r1723 | helixhorned | 2010-10-31 12:59:13 -0700 (Sun, 31 Oct 2010) | 1 line

Delete _clipshape_.map. Easy to forget if it's not on the file system anymore...
------------------------------------------------------------------------
r1722 | helixhorned | 2010-10-31 12:54:03 -0700 (Sun, 31 Oct 2010) | 1 line

Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present).  Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
------------------------------------------------------------------------
r1721 | helixhorned | 2010-10-30 13:32:06 -0700 (Sat, 30 Oct 2010) | 1 line

New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.
------------------------------------------------------------------------
FixEngineCON

Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.

Philipp Kutin (Helixhorned) 31 Oct 2010, 12:54 UTC−7 r1722
FixEngine
Already listed in build 1721

New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.

Philipp Kutin (Helixhorned) 30 Oct 2010, 13:32 UTC−7 r1721