EDuke32 Changelog Archivio non ufficiale

Build 1683

3 agosto 2010 · 1 commit di 1 autore · SVN

Build per mese 155 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20100803-1683.txt
------------------------------------------------------------------------
r1683 | helixhorned | 2010-08-03 15:21:13 -0700 (Tue, 03 Aug 2010) | 1 line

m32script: added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines
------------------------------------------------------------------------
r1682 | helixhorned | 2010-08-03 10:45:44 -0700 (Tue, 03 Aug 2010) | 1 line

added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
------------------------------------------------------------------------
m32script EngineCON

added BUILD functions getclosestcol and divscale, made 2d drawing commands accept VGA-palette colors (-1 through -255) in addition to editor colors, made 2d mode show Polymer SE light outlines

Philipp Kutin (Helixhorned) 3 ago 2010, 15:21 UTC−7 r1683
Engine
Già presente nella build 1682

added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls

Philipp Kutin (Helixhorned) 3 ago 2010, 10:45 UTC−7 r1682