EDuke32 Changelog Archivio non ufficiale

Build 1666

4 luglio 2010 · 1 commit di 1 autore · SVN

Build per mese 18 build

File di log originale · 20100704-1666.txt
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r1666 | terminx | 2010-07-04 18:45:29 -0700 (Sun, 04 Jul 2010) | 2 lines

fix some crap

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r1665 | terminx | 2010-07-03 01:53:57 -0700 (Sat, 03 Jul 2010) | 20 lines

Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

Add brightness/gamma/contrast cvars to Mapster32

Fix bug with WEAPON_SEMIAUTO flag for custom weapons

Fix VM error with starttrack when specifying an invalid music track

Fix detection of 0x1a EOF characters in CON files

Fix a couple of additional sound issues

Fix crash in pushmove()

Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn

Fix crash when clicking "cancel" in Mapster32 startup window

Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

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FixEngineCON
Già presente nella build 1665

Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

Richard Gobeille (TerminX) 3 lug 2010, 01:53 UTC−7 r1665

Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686