EDuke32 Changelog Archivio non ufficiale

Build 1653

25 maggio 2010 · 2 commit di 1 autore · SVN

Build per mese 18 build

File di log originale · 20100525-1653.txt
------------------------------------------------------------------------
r1653 | terminx | 2010-05-25 04:00:42 -0700 (Tue, 25 May 2010) | 1 line


------------------------------------------------------------------------
r1652 | terminx | 2010-05-25 03:56:00 -0700 (Tue, 25 May 2010) | 2 lines

Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

------------------------------------------------------------------------
r1650 | helixhorned | 2010-05-22 16:42:37 -0700 (Sat, 22 May 2010) | 1 line

forgot a file
------------------------------------------------------------------------
FixEngine

Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

Richard Gobeille (TerminX) 25 mag 2010, 03:56 UTC−7 r1652