EDuke32 Changelog Archivio non ufficiale

Build 1653

25 maggio 2010 · 2 commit di 1 autore · SVN

Build per mese 276 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20100525-1653.txt
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r1653 | terminx | 2010-05-25 04:00:42 -0700 (Tue, 25 May 2010) | 1 line


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r1652 | terminx | 2010-05-25 03:56:00 -0700 (Tue, 25 May 2010) | 2 lines

Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

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r1650 | helixhorned | 2010-05-22 16:42:37 -0700 (Sat, 22 May 2010) | 1 line

forgot a file
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FixEngine

Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

Richard Gobeille (TerminX) 25 mag 2010, 03:56 UTC−7 r1652