EDuke32 Changelog Archivio non ufficiale

Build 1619

20 marzo 2010 · 7 commit di 2 autori · SVN

Build per mese 106 build

File di log originale · 20100320-1619.txt
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r1619 | terminx | 2010-03-18 02:10:43 -0700 (Thu, 18 Mar 2010) | 2 lines

fix array read/write commands

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r1618 | terminx | 2010-03-17 00:40:13 -0700 (Wed, 17 Mar 2010) | 1 line


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r1617 | terminx | 2010-03-14 17:06:48 -0700 (Sun, 14 Mar 2010) | 2 lines

further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)

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r1616 | helixhorned | 2010-03-14 08:49:03 -0700 (Sun, 14 Mar 2010) | 1 line

fixes line numbering in CONs
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r1615 | terminx | 2010-03-14 04:42:13 -0700 (Sun, 14 Mar 2010) | 1 line


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r1614 | terminx | 2010-03-14 04:15:53 -0700 (Sun, 14 Mar 2010) | 1 line


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r1613 | helixhorned | 2010-03-12 15:28:10 -0800 (Fri, 12 Mar 2010) | 1 line

Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.
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r1612 | terminx | 2010-03-11 22:21:06 -0800 (Thu, 11 Mar 2010) | 1 line


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further animlib improvements... like the previous commits, this probably speeds up playback of giant .anm files on very slow systems (handhelds like the Dingoo, etc)

Richard Gobeille (TerminX) 14 mar 2010, 17:06 UTC−7 r1617
Engine

Ups entering of sprite extra in 3d mode from 1024 to 65536. Also a toy for tinkering with tints in mapster.

Philipp Kutin (Helixhorned) 12 mar 2010, 15:28 UTC−8 r1613