EDuke32 Changelog Unofficial archive

Build 1592

22 January 2010 · 3 commits by 2 authors · SVN

Builds by month 106 builds

Original log file · 20100122-1592.txt
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r1592 | terminx | 2010-01-21 02:02:04 -0800 (Thu, 21 Jan 2010) | 2 lines

More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

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r1591 | plagman | 2010-01-20 21:52:19 -0800 (Wed, 20 Jan 2010) | 1 line

Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
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r1590 | terminx | 2010-01-18 03:40:40 -0800 (Mon, 18 Jan 2010) | 2 lines

Fix building with MSVC

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r1589 | plagman | 2010-01-17 23:07:22 -0800 (Sun, 17 Jan 2010) | 1 line

This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).
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FixEngine

More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

Richard Gobeille (TerminX) 21 Jan 2010, 02:02 UTC−8 r1592

Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.

Pierre-Loup A. Griffais (Plagman) 20 Jan 2010, 21:52 UTC−8 r1591
FixEngine
Already listed in build 1589

This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

Pierre-Loup A. Griffais (Plagman) 17 Jan 2010, 23:07 UTC−8 r1589