EDuke32 Changelog Archivio non ufficiale

Build 1580

4 gennaio 2010 · 4 commit di 2 autori · SVN

Build per mese 110 build

File di log originale · 20100104-1580.txt
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r1580 | plagman | 2010-01-04 20:57:51 -0800 (Mon, 04 Jan 2010) | 1 line

Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?
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r1579 | helixhorned | 2010-01-04 06:38:29 -0800 (Mon, 04 Jan 2010) | 1 line

m32script fixes and additions
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r1578 | plagman | 2010-01-03 22:01:34 -0800 (Sun, 03 Jan 2010) | 1 line

Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
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r1577 | plagman | 2010-01-02 09:29:31 -0800 (Sat, 02 Jan 2010) | 1 line

Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
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r1576 | plagman | 2010-01-01 00:26:23 -0800 (Fri, 01 Jan 2010) | 1 line

Revert part of revision 1540 which broke E2L4 and parts of E2L5.
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Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?

Pierre-Loup A. Griffais (Plagman) 4 gen 2010, 20:57 UTC−8 r1580
FixEngine

Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

Pierre-Loup A. Griffais (Plagman) 3 gen 2010, 22:01 UTC−8 r1578
FixEngine

Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

Pierre-Loup A. Griffais (Plagman) 2 gen 2010, 09:29 UTC−8 r1577