EDuke32 Changelog Archivio non ufficiale

Build 1566

13 dicembre 2009 · 10 commit di 2 autori · SVN

Build per mese 136 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20091213-1566.txt
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r1566 | plagman | 2009-12-12 21:13:59 -0800 (Sat, 12 Dec 2009) | 1 line

Fix wall and sector updating over the wire so that it doesn't crash.
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r1565 | plagman | 2009-12-12 17:54:29 -0800 (Sat, 12 Dec 2009) | 1 line

Fix the San Andreas texture fix in some cases.
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r1564 | plagman | 2009-12-12 17:23:44 -0800 (Sat, 12 Dec 2009) | 1 line

Fix the build with POLYMER=0 or USE_OPENGL=0.
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r1563 | plagman | 2009-12-12 14:06:41 -0800 (Sat, 12 Dec 2009) | 1 line

Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
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r1562 | plagman | 2009-12-12 12:14:13 -0800 (Sat, 12 Dec 2009) | 1 line

Change the BUILD Makefiles to properly link the tools against nedmalloc.
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r1561 | terminx | 2009-12-12 04:04:18 -0800 (Sat, 12 Dec 2009) | 2 lines

oops

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r1560 | terminx | 2009-12-12 03:07:59 -0800 (Sat, 12 Dec 2009) | 2 lines

multiplayer fixes

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r1559 | plagman | 2009-12-08 23:03:25 -0800 (Tue, 08 Dec 2009) | 1 line

Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
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r1558 | plagman | 2009-12-07 22:02:58 -0800 (Mon, 07 Dec 2009) | 1 line

Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
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r1557 | plagman | 2009-12-07 21:57:31 -0800 (Mon, 07 Dec 2009) | 1 line

Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.
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r1556 | plagman | 2009-12-06 23:17:33 -0800 (Sun, 06 Dec 2009) | 1 line

Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
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FixEngine

Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.

Pierre-Loup A. Griffais (Plagman) 8 dic 2009, 23:03 UTC−8 r1559
Fix

Don't overwrite hictinting[MAXPALOOKUPS-1].f when resetting the fullscreen tint hack. This fixes a bug where detail maps lighten models.

Pierre-Loup A. Griffais (Plagman) 7 dic 2009, 21:57 UTC−8 r1557
FixEngine
Già presente nella build 1556

Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

Pierre-Loup A. Griffais (Plagman) 6 dic 2009, 23:17 UTC−8 r1556