EDuke32 Changelog Archivio non ufficiale

Build 10590

18 giugno 2024 · 12 commit di 1 autore · GIT

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20240618-10590.txt
commit 78b0dcab1c3b2e12d447dcc26f2978cab25039fc
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Jun 15 23:21:37 2024 -0700

    Update gamecontrollerdb.txt

commit e9629102e541dadd3c9b5d28dfaa6b2d6a6e6799
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sat Jun 15 19:34:02 2024 -0700

    Duke3d: fix a bunch of improperly written checks for sprites that have been deleted or wound up outside of playable space
    
    Fixes terminx/eduke32#307

commit 8823af7cc356b263ce94a15f5795a074985f4b38
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Jun 6 14:19:31 2024 -0700

    engine: update miniz to 8714fd3cd8788eb18304200607247926f9728d1f

commit 088fcb6fb290b965e3c5ad3d9102dce2079bc9ba
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Jun 16 14:42:04 2024 -0700

    mimalloc: cherry pick 03020fbf81541651e24289d2f7033a772a50f480

commit 4b3dac9914cddebc6711ed799b4c82ad454932cb
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Jun 6 13:00:42 2024 -0700

    mimalloc: update to v1.8.7

commit c5e4719c81b502a37177a1473030158bdd37d67e
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Jun 5 18:27:16 2024 -0700

    engine: update lz4 to c537f782c44a0ced71bcf271356aef9506f1375c

commit 2cdcb0201eb39f4c6d75a3c94ca375f316ee30bd
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Apr 23 14:49:41 2024 -0700

    Windows: SDL 2.30.3

commit d7a3d3ccd740179f83c43364efabf1aa0d410bf0
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Nov 9 16:58:56 2023 -0800

    Duke3d: disable drawframe coroutine (the coroutine is not actually required for vm_preempt operation)

commit 9ba9e3687b46109f4b379f0477c112e443409d68
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 24 08:54:50 2023 -0800

    Duke3d: improve frame pacing

commit b6297e816862194ac21371ac8a244c53a322638c
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Nov 5 12:56:21 2023 -0800

    Duke3d: allow frame drawing between segments of EVENT_WORLD/EVENT_PREWORLD chains

commit 1cacbf06b9bc714c784e8ad71f8b9949098c5266
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Oct 26 16:26:27 2023 -0700

    Duke3d: add CON_YIELD
    
    Allows long-running CON execution to yield to rendering and player input handling.

commit 3211bf7dd8930fda60b4e5ebc1a7ec8c57f5bbc5
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Feb 1 06:30:00 2024 -0800

    engine: bump GL depth buffer size

See https://voidpoint.io/terminx/eduke32 for more details.