EDuke32 Changelog Unofficial archive

Build 10548

24 December 2023 · 13 commits by 1 author · GIT

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Original log file · 20231224-10548.txt
commit 84204758904b33787220400501f71b5b82fb9708
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Dec 24 09:43:09 2023 -0800

    engine: fix screentext problem introduced in 5997fee3c6b9c2bda5aa31e8a80782f3901c4be1 by folding the relevant change into the new screentext flag introduced in 03a39f4d64a9131138eeecab08003d5c6b67da1c

commit b7dd9e9d027e66040a7304149d9828aa9ba0f954
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Nov 30 02:40:30 2023 -0800

    engine: update lz4

commit 5a2c17c63dba91b4f6c92927a7319e36f8f974b6
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Tue Nov 21 21:41:57 2023 -0800

    engine: clean up mimalloc integration
    
    Can now build with USE_MIMALLOC=0 if desired.

commit 475ab22a0aa71c5332b8644203b3fb5d25f70fe6
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Nov 9 14:54:45 2023 -0800

    Duke3d: fix OOB memory access when saving

commit ad3f9b8993a341d0c9769a4c6990c517094753c5
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 8 18:27:48 2023 -0800

    Duke3d, SW: add -nodinput and -noxinput parameters

commit d86557679ce2e17554f60c0522a11decc08bb2ff
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Wed Nov 8 07:17:45 2023 -0800

    engine: update mio.hpp

commit c06008d464443acb8ac8275371ebe8c584b93af6
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 3 16:19:59 2023 -0700

    engine: bump max bunches to 8192

commit 5a56203fe4915ad6344f7495b3c2bd5571080d6a
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 3 13:35:58 2023 -0700

    Windows: SDL 2.28.5

commit 953c79f09309939d7884d1d138532e963b93156d
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 3 04:27:40 2023 -0700

    Revert "loguru: Fix possibly lossy truncation from uint64_t/long to unsigned"
    
    This reverts commit 6badacb4864961f3019143e1e4df1d04da37d8c4. Fails to compile on GCC 9.3.0 as found in the Steam Runtime build environment.

commit 57503a9fad0ddc1e6188f29fc2bed52f41176e25
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Fri Nov 3 04:04:15 2023 -0700

    Duke3d: fix stupid CON_QSPRINTF bug

commit 4b9ccf0cd85473334e322fc6edda267ea9094223
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Nov 2 12:24:26 2023 -0700

    engine: add failed allocation size to out of memory error just to get an idea of what's going wrong when they occur in release builds

commit 3e405f1e9eed3a1b388833016648faf4b6ae627f
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Thu Nov 2 12:29:02 2023 -0700

    Duke3d: fix screentext issue where characters with missing tiles would end up null and signify the end of the string

commit 09dcca6f3a2dfbab032802c3988fc7692e14eae2
Author: Richard Gobeille <richard@voidpoint.com>
Date:   Sun Oct 22 11:26:55 2023 -0700

    Duke3d: fix compile warnings

See https://voidpoint.io/terminx/eduke32 for more details.