EDuke32 Changelog Unofficial archive

Build 10534

6 December 2023 · 4 commits by 3 authors · GIT

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Original log file · 20231206-10534.txt
commit 41c17613facb0cef2a91371a9a78738018ee2df3
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Dec 6 03:54:49 2023 -0600

    Duke3D: Fix renderer menu option hiding logic
    
    Prevents duplicate entries from appearing, which then crash when changed.

commit 57c85cd80f5a31da187114807d7d5defc4504d5c
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Dec 6 02:44:38 2023 -0600

    compat.h: Remove macOS cctype shims
    
    Fixes build on macOS 14.
    
    Fixes terminx/eduke32#286

commit edc92f2b4b9966ba223abc8856a12e74918abda6
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Dec 6 01:58:32 2023 -0800

    Duke3D: Make CON_GETGAMEFUNCBIND properly detect and return mouse binds

commit e89c0cefba2bfeb6bd8691c3bb47edf3e6cde96b
Author: Colin Kinloch <colin.kinloch@collabora.com>
Date:   Wed Oct 11 13:53:54 2023 +0100

    startgtk: Check if grp is null

See https://voidpoint.io/terminx/eduke32 for more details.