EDuke32 Changelog Archivio non ufficiale

Build 10419

3 settembre 2023 · 5 commit di 3 autori · GIT

Build per mese 138 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20230903-10419.txt
commit ce70981ee9efd7e081f06c6eda5207bce8acb437
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Sep 3 22:08:15 2023 +0200

    Duke3D: Fix sprite shadows being drawn on transparent TROR layers
    
    Also fixes sprite shadows being drawn floating above floor slopes.

commit e062c6b9ab74308ce3d19edaecbe3288f2f88972
Author: Jordon Moss <mossj32@gmail.com>
Date:   Sun Sep 3 13:19:56 2023 -0700

    EDuke32: EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst

commit 19fd09155bb4f8f307bb351f78dad5888fa1261c
Author: Jordon Moss <mossj32@gmail.com>
Date:   Sun Sep 3 13:19:42 2023 -0700

    Duke3D: Make some actors work properly with TROR

commit b40d10a169e0d96ce3019dd69b64326d7906acf5
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Sep 3 13:19:13 2023 -0700

    Duke3D: Fix "return to center" triggering after CON_SAVE is executed

commit 598f9ffedd8c3da773072514cde2bfc2f791e669
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat Sep 2 04:10:59 2023 -0500

    Use buildvfs_exists in OutputFileCounter::opennextfile

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D FixEngine

Fix sprite shadows being drawn on transparent TROR layers

Dino Bollinger 3 set 2023, 22:08 UTC+2 ce70981

Also fixes sprite shadows being drawn floating above floor slopes.

EDuke32 CON

EVENT_PRE/POSTWEAPONSHOOT: Set ud.return[0]/userdef.return 1 to the number of the current shot we're processing in a burst

Jordon Moss 3 set 2023, 13:19 UTC−7 e062c6b