EDuke32 Changelog Unofficial archive

Build 10396

30 August 2023 · 4 commits by 1 author · GIT

Builds by month 47 builds

Original log file · 20230830-10396.txt
commit ae4a71a199773d77445a47e6ea80787969b2fd97
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Aug 30 04:15:33 2023 -0500

    Make port metadata like path loading more consistent

commit 0b87c103fbeab3f20c83fa8f49f8eb37ffab0815
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 29 18:30:20 2023 -0500

    Duke: During the 3DR screen, handle events outside the FPS-limited section

commit 9e388bc9851ed16fd91426ec0003d4f10b834695
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Aug 30 03:17:30 2023 -0500

    Engine: Clean up voxflags[] a little bit

commit aff163ac5856614431967fd688170dc65f64c3ec
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Aug 30 00:40:32 2023 -0500

    Engine: Fix voxel visibility rolloff in classic mode to match sprites
    
    TODO: Polymost

See https://voidpoint.io/terminx/eduke32 for more details.