EDuke32 Changelog Unofficial archive

Build 10396

30 August 2023 · 4 commits by 1 author · GIT

Builds by month 136 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20230830-10396.txt
commit ae4a71a199773d77445a47e6ea80787969b2fd97
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Aug 30 04:15:33 2023 -0500

    Make port metadata like path loading more consistent

commit 0b87c103fbeab3f20c83fa8f49f8eb37ffab0815
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Tue Aug 29 18:30:20 2023 -0500

    Duke: During the 3DR screen, handle events outside the FPS-limited section

commit 9e388bc9851ed16fd91426ec0003d4f10b834695
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Aug 30 03:17:30 2023 -0500

    Engine: Clean up voxflags[] a little bit

commit aff163ac5856614431967fd688170dc65f64c3ec
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Wed Aug 30 00:40:32 2023 -0500

    Engine: Fix voxel visibility rolloff in classic mode to match sprites
    
    TODO: Polymost

See https://voidpoint.io/terminx/eduke32 for more details.