EDuke32 Changelog Unofficial archive

Build 10363

25 August 2023 · 7 commits by 3 authors · GIT

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Original log file · 20230825-10363.txt
commit dd98c3ec5bafadd75329c2df4917f7d5092edf6f
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sun Aug 20 15:50:48 2023 +0200

    Duke3D: Properly reset Viewscreens when loading a savegame
    
    Previously, they would get stuck in a deactivated state while
    the player was still in range.

commit e8b77011945aab016ab3fd535f23207194dd303e
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Sat Aug 19 00:22:48 2023 +0200

    Duke3D: Fix keyboard function override message not showing the keys
    
    And apply some cleanup to the code in question.
    
    Fixes terminx/eduke32#275
    
    Co-authored-by: Evan Ramos <hendricks266@gmail.com>

commit 77c2b7229baf2e6f8bf2a93cb1888a6ff5788a06
Author: Jordon Moss <mossj32@gmail.com>
Date:   Wed Aug 23 04:15:34 2023 -0300

    EDuke32: Fix weapon behavior with FIREDELAY set to 1
    
    Defer setting kickback_pic setting to lower block.
    Make adjustments to prevent errant behaviour this may cause.

commit c462a204d7153128818055abaa4adb98c83c71b7
Author: Jordon Moss <mossj32@gmail.com>
Date:   Wed Aug 23 04:10:30 2023 -0300

    Duke3D: Fix rapid-tap chaingun glitch
    
    Behaves like Atomic Edition now. Avoids breaking WW2GI.

commit 0b62f32fc331b9d5565bcede05dc12fb4f103f88
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Fri Aug 25 18:01:48 2023 -0500

    Polymer: Fix OOB access

commit 7455e934562b236c6c592dc85823dc26f68fe0dd
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Fri Aug 25 17:54:40 2023 -0500

    OPL3: Use only unsigned literals inside array indexes
    
    Avoids OOBs as detected by UBSan.

commit f4ef6ae5b792093f96e62c2928ecf7df07a88eaa
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Fri Aug 25 17:52:02 2023 -0500

    Avoid OOB access in G_GetCrosshairColor

See https://voidpoint.io/terminx/eduke32 for more details.

Properly reset Viewscreens when loading a savegame

Dino Bollinger 20 Aug 2023, 15:50 UTC+2 dd98c3e

Previously, they would get stuck in a deactivated state while the player was still in range.

EDuke32 Fix

Fix weapon behavior with FIREDELAY set to 1

Jordon Moss 23 Aug 2023, 04:15 UTC−3 77c2b72

Defer setting kickback_pic setting to lower block. Make adjustments to prevent errant behaviour this may cause.

Duke3D Fix

Fix rapid-tap chaingun glitch

Jordon Moss 23 Aug 2023, 04:10 UTC−3 c462a20

Behaves like Atomic Edition now. Avoids breaking WW2GI.