EDuke32 Changelog Archivio non ufficiale

Build 10351

17 agosto 2023 · 6 commit di 4 autori · GIT

Build per mese 276 build

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File di log originale · 20230817-10351.txt
commit 304e3663cdf84d1156ab8f567ddba1b3e7182555
Author: Jordon Moss <mossj32@gmail.com>
Date:   Thu Aug 17 19:29:30 2023 -0700

    engine: Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues.

commit 66f7c8c52c65b69fe1b4a566774695bc8990eba3
Author: nukeykt <alexeytf2@gmail.com>
Date:   Thu Aug 17 14:22:41 2023 -0500

    Engine: Bugfix polymost1Frag.glsl

commit e04c529be19ccd5b4d9147aad46016dd83ffca57
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat May 27 05:55:05 2023 -0500

    Engine: Return from mi_log if msg is null or contains only a newline

commit 2f7e3c1c358f76a102a7265476532e75cc00cdc9
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Sat May 27 05:54:50 2023 -0500

    Engine: Add buildgl_uLookAt to glbuild.h

commit d6055a5c0ecd53fb7ad91d4e224e83ddb8a4aa24
Author: Evan Ramos <hendricks266@gmail.com>
Date:   Mon Jan 6 23:26:56 2020 -0600

    Engine: Add USE_OPENGL guard around fullscreen_tint_gl() declaration

commit 75a649f5905f0447c24e0dd8c2463a27779ab550
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Aug 16 23:00:53 2023 +0200

    Duke3D: Revert interpolation changes on non-water VM_Fall cases

See https://voidpoint.io/terminx/eduke32 for more details.
Engine FixEngine

Fix ordering issues with rotatesprite interpolation that were causing insane jitter and pacing issues.

Jordon Moss 17 ago 2023, 19:29 UTC−7 304e366