EDuke32 Changelog Unofficial archive

Build 10344

10 August 2023 · 1 commit by 1 author · GIT

Builds by month 318 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20230810-10344.txt
commit 5977025e042c9adbf56672472b412639b19dc63d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Mon Aug 7 23:33:17 2023 +0200

    Duke3D: Fix z interpolation problems in VM_Fall() and A_Fall()
    
    This prevents a visual jitter effect from sprites that aren't moving,
    but use the "fall" command in a water sector (zombie actors, pickups, etc).

See https://voidpoint.io/terminx/eduke32 for more details.
Duke3D FixEngine

Fix z interpolation problems in VM_Fall() and A_Fall()

Dino Bollinger 7 Aug 2023, 23:33 UTC+2 5977025

This prevents a visual jitter effect from sprites that aren't moving, but use the "fall" command in a water sector (zombie actors, pickups, etc).