Original log file · 20230730-10332.txt
commit 4c8e286f3f1c354f60643dab7df28762bd639eb2
Author: Evan Ramos <hendricks266@gmail.com>
Date: Mon Jul 3 03:41:52 2023 -0500
Make all remaining int bitfields of size 1 unsigned
commit 60aa5e70f1ddf0f1ce4db23c278a6a48e77cba57
Author: Evan Ramos <hendricks266@gmail.com>
Date: Mon Jul 3 03:36:38 2023 -0500
startosx.editor.mm: Use Allman braces
commit 12d50ccc7e036f5183b015ace405e5328fb8fb89
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Sat Jul 29 00:29:16 2023 +0200
Engine: Fix cstat parameter in "classicDrawVoxel()" being int8_t instead of int16_t
Also fix an error log message in engine.cpp logging the wrong variable.
commit 2e517830c27e1d582cae892c39b6e47ea39c50b4
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Sat Jul 29 00:19:19 2023 +0200
Engine: Fix parameter in "polymost_drawtilescreen" being called "wallnum" instead of "tilenum"
commit 42de5a38bae5dfd318a7204fe9e09fb124c8c210
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Sat Jul 29 00:10:40 2023 +0200
Duke3D: SMALLSMOKE projectile cleanup
Now no longer uses negative tilenums.
commit 4c5ce336907cd090b48edeb2a6f4cd963fb4120d
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Sat Jul 29 00:00:10 2023 +0200
Duke3D: Remove unused function "A_DoGutsDir()" from actors.cpp
commit cdde5f01af344670c6c075b95a90c90c1221f3f9
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Fri Jul 28 23:08:13 2023 +0200
Duke3D/Editor: Add "whilevare" CON command
Also fix editor checking for "else" tokens on whilevarl.
commit a30ab984e69f34589a65bbf83c2aeb8caae85d27
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Fri Jul 28 23:42:33 2023 +0200
SDK: Add MONK, LUKE, INDY and JURYGUY to "respawn" tilegroup
commit d0fab2b22ee24a635568890259da6791b6ce6524
Author: NY00123 <ny00@outlook.com>
Date: Fri Jul 7 09:44:43 2023 +0300
Duke3D: Fix typo in PR light offset for EXPLOSION2.
Also fixes attempts to read data for sprite no. -1 in case of no parent sprite.
commit e74bc252c0897d36628ada01b0b29fe430e1e729
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date: Mon Jul 3 22:06:25 2023 +0200
Engine: Reduce EXTRATILES from 3840 to 1792 (= 32512 - MAXTILES)
Previously, MAXTILES+EXTRATILES went above the highest possible 16 bit
integer value of 32767, which is the datatype used to store tilenums.
See https://voidpoint.io/terminx/eduke32 for more details.
startosx.editor.mm: Use Allman braces
Fix cstat parameter in "classicDrawVoxel()" being int8_t instead of int16_t
Also fix an error log message in engine.cpp logging the wrong variable.
Fix parameter in "polymost_drawtilescreen" being called "wallnum" instead of "tilenum"
SMALLSMOKE projectile cleanup
Now no longer uses negative tilenums.
Remove unused function "A_DoGutsDir()" from actors.cpp
Duke3D/Editor: Add "whilevare" CON command
Also fix editor checking for "else" tokens on whilevarl.
Add MONK, LUKE, INDY and JURYGUY to "respawn" tilegroup
Fix typo in PR light offset for EXPLOSION2.
Also fixes attempts to read data for sprite no. -1 in case of no parent sprite.
Reduce EXTRATILES from 3840 to 1792 (= 32512 - MAXTILES)
Previously, MAXTILES+EXTRATILES went above the highest possible 16 bit integer value of 32767, which is the datatype used to store tilenums.