EDuke32 Changelog Unofficial archive

Build 10118

26 July 2022 · 3 commits by 3 authors · GIT

Builds by month 62 builds

Original log file · 20220726-10118.txt
commit 9ae924b98be227dd2c3993268a40af1a61055f7e
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Tue Jul 26 00:28:20 2022 +0200

    Duke3D: Fix a minor animation bug with SHOTGUNSHELL sprites
    
    Found by Nuke.YKT

commit 06150c1f2f65a802fdcdb9604444ed0be5bb5737
Author: NY00123 <ny00@outlook.com>
Date:   Sun Jul 10 23:50:51 2022 +0300

    sw/src/game.h: Remove declaration of CommPlayerName,
    now conflicting with extern "C" declaration from config.h.
    The "extern" itself isn't needed, but this is a good chance for removal.

commit c6301cdf0f948d8d76f8b9387243235b7a1918ad
Author: Jonathon Fowler <jf@jonof.id.au>
Date:   Sat Dec 19 13:50:33 2020 +1000

    SW: correctly accept a player name on the command line and save to config

See https://voidpoint.io/terminx/eduke32 for more details.

sw/src/game.h: Remove declaration of CommPlayerName,

NY00123 10 Jul 2022, 23:50 UTC+3 06150c1

now conflicting with extern "C" declaration from config.h. The "extern" itself isn't needed, but this is a good chance for removal.