EDuke32 Changelog Archivio non ufficiale

Build 10036

27 aprile 2022 · 3 commit di 1 autore · GIT

Build per mese 276 build

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File di log originale · 20220427-10036.txt
commit fa3d67841e4a8bc0bbd4b57ed01c4952fac04219
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Apr 27 19:44:07 2022 +0200

    Engine: Save voxmodels in texcache to reduce startup delay in Polymost

commit b51e7acb8c98d21ef4d083f5a8bdb5a22ea1a5ee
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Apr 27 17:26:55 2022 +0200

    Engine: Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
    
    Resolved by creating the index file before trying to read from it

commit 4e85f36a4787978b2e3d3e134229b169b661022c
Author: Dino Bollinger <dino.bollinger@gmail.com>
Date:   Wed Apr 27 20:18:05 2022 +0200

    Duke3D: Make standalone build gamefunc names available in non-standalone builds as well
    
    Fixes issues when launching Fury with synthesis eduke32 builds

See https://voidpoint.io/terminx/eduke32 for more details.
Engine FixEngine

Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd

Dino Bollinger 27 apr 2022, 17:26 UTC+2 b51e7ac

Resolved by creating the index file before trying to read from it

Duke3D Fix

Make standalone build gamefunc names available in non-standalone builds as well

Dino Bollinger 27 apr 2022, 20:18 UTC+2 4e85f36

Fixes issues when launching Fury with synthesis eduke32 builds