Build 8426
SVN-
General
Remove file accidentally added in r8424
SVN handles and Git names are merged into one person.
Remove file accidentally added in r8424
Fix Mapster32 undo/redo corruption issue
Don't build SW and the Kenbuild test game by default in VS
Recalculate horizycent because ydim can be changed in renderSetTarget
Revert "Windows: Remove keyboard layout switching entirely"
This change was not well thought out and breaks a number of things for users of foreign keyboards. Unfortunately, we are still at a point where removing keyboard layout switching is a QOL downgrade.
This should fix rare stalls of several seconds when changing window focus on some Windows systems, related to changing the keyboard layout
Fix SW compilation under VS
Fix Mapster32 undo corruption issue
This is a __restricted area
Theoretically, this will help the compiler generate more optimized code. In practicality, I haven't seen any difference yet but I don't think giving the compiler hints as to the intended operation of the code is ever really a bad thing.
Track cache1d block overhead differently
These shouldn't be references
Map SDL joystick device trackball input to mouse input
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
Update the Microsoft resource compiler scripts used for Windows binaries
This adds the version control revision plus build time to the properties of the resulting binary, and updates some of the legal text. The executable version number has also been bumped from the longstanding "1.9.9.9" to "2.0.0.4", symbolic of the year EDuke32 was first released in. Future Fury binaries will now say "2.0.1.9" to match its first non-preview release as well.
This workaround doesn't appear to be necessary anymore
Moreover, I couldn't really find any information about the problem this was supposed to resolve when I attempted to research it. The code has already been #if 0'd out for a while.
Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()
I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
Use stat() instead of fopen() to detect existing files when saving screenshots
This helps the player not fall off of the edges of certain types of moving sectors as easily
Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero
This fixes most issues with the player clipping through the walls of rotating sectors
Boost OPL3 output to about the level of WinMM
Retain friendly names for audiolib drivers disabled at compile time
Add mus_al_additive to control the behavior mentioned in r8232 and rename mus_adlibstereo to mus_al_stereo
Better stereo suppport in OPL3 emulator
Patch from Nuke.YKT
Fix issue with tempo when changing back and forth between OPL3 and WinMM MIDI output
Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it
Fix mus_adlibstereo
Revert a copy/paste error fix in the AdLib code because the fixed version doesn't work right with the timbres Blood ships with
Fix AdLib timbre loading
Fix min/max values for audiolib cvars
I thought this would work but I'm stupid :D
Tweak the priority classes set by win_priorityclass
Fix issue causing maps to sometimes fail to load
Band-aid fix an issue with the tile packer preventing MSVC builds from working
Prefer uint32_t over unsigned int
Derp
Update libxmp-lite
Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value
EDUKE32_STANDALONE does, however, need this
EDUKE32_STANDALONE doesn't need this
"digital axis shit based on mouse movement should be eliminated"
Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo
Remove the EDUKE32_STANDALONE guards from around the definition of EVENT_CAPIR (but not the implementation)
Remove "VWCONTROLLER" stuff from voidwrap
This API has already been deprecated by Steam, and we have SDL2 controller support now. Anything we might need to interact with Steam for regarding controllers can be done through the ISteamInput interface that is currently supported in the SDK.
Steam wrapper fixes
Linux voidwrap build fixes
Drop .0 extension from libvoidwrap_steam.so
Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.
Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends
This should help with some of the player movement fuckery
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
Fix bugged height check in cliptestsector()
This fixes the shrinker in E1L4
I wonder what it breaks! :D
Silence dogshit -Wcast-function-type warning
Eliminate another goofy holdover from the old version of A_RadiusDamage()
Add missing abs() call to z check before EVENT_JUMP