EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2017 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 56 builds · 195 commits

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Commit details:

December 2017 10 builds · 24 commits

Build 6576

29 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(

    TerminX r6576 29 Dec, 11:27 Fix
  • General

    Use native_t instead of bssize_t in gameexec.cpp

    TerminX r6575 29 Dec, 11:27

Build 6550

9 Dec 2017 · 3 commits · 1 author SVN
Open build
  • General

    screenpeek for EVENT_RECOGSOUND

    TerminX r6550 9 Dec, 19:24 CON
  • General

    Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days

    TerminX r6549 9 Dec, 19:24
  • General

    DEBUGANYWAY -> FORCEDEBUG in Common.mak

    TerminX r6548 9 Dec, 19:24

Build 6547

8 Dec 2017 · 6 commits · 1 author SVN
Open build
  • General

    Untabify engine.cpp

    TerminX r6547 8 Dec, 18:56 Engine
  • General

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 Dec, 18:56 FixCON
  • General

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 Dec, 18:56 Fix
  • General

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 Dec, 18:56 Fix
  • General

    Address issue where timers will no longer update after several hours of runtime

    TerminX r6543 8 Dec, 18:56
Open the build to see all 6 commits

Build 6541

2 Dec 2017 · 4 commits · 1 author SVN
Open build
  • General

    Fix memory leak with .ANM playback in Polymost

    TerminX r6541 2 Dec, 04:42 FixEngine
  • General

    Fix small memory leak in OSD

    TerminX r6540 2 Dec, 04:42 Fix
  • General

    tabs -> spaces

    TerminX r6539 2 Dec, 04:42
  • General

    Fix memory leak in MACT scriplib.cpp

    TerminX r6538 2 Dec, 04:42 Fix

Build 6536

2 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix huge memory leak with savemapstate

    TerminX r6536 2 Dec, 00:45 Fix
  • General

    Change ARRAY_SSIZE macro to return type native_t

    TerminX r6535 2 Dec, 00:45

Build 6534

2 Dec 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash issue with nested console script execution

    TerminX r6534 2 Dec, 00:44 Fix
  • General

    Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing

    TerminX r6533 2 Dec, 00:44

November 2017 4 builds · 10 commits

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

Build 6525

30 Nov 2017 · 2 commits · 1 author SVN
Open build
  • General

    Re-comment out part of COMBINE_STRIPS in polymost.cpp

    TerminX r6525 30 Nov, 15:54 Engine
  • General

    Drop VSPMAX back to 2048 from 4096

    TerminX r6524 30 Nov, 15:54

Build 6502

21 Nov 2017 · 6 commits · 1 author SVN
Open build
  • General

    Add palette emulation menu options to control r_usetileshades and r_pr_artmapping

    TerminX r6502 21 Nov, 21:23
  • General

    Small change to G_FPSLimit()

    TerminX r6501 21 Nov, 21:23
  • General

    Minor hard-coded Duke sprite cleanup

    TerminX r6500 21 Nov, 21:23 Engine
  • General

    Useless removal of a couple of redundant blocks of code

    TerminX r6499 21 Nov, 21:23
  • General

    Move autoexec.cfg execution to directly after settings.cfg execution

    TerminX r6498 21 Nov, 21:23
Open the build to see all 6 commits

October 2017 4 builds · 7 commits

Build 6494

30 Oct 2017 · 3 commits · 1 author SVN
Open build
  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Fix

Build 6488

16 Oct 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 FixCON

Build 6461

8 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 Oct, 15:15 Fix

Build 6460

4 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 Oct, 15:30 FixCON

September 2017 2 builds · 7 commits

Build 6443

19 Sep 2017 · 6 commits · 1 author SVN
Open build
  • General

    Make setinput work better in EVENT_PROCESSINPUT

    TerminX r6443 19 Sep, 12:10 CON
  • General

    NETCODE_DISABLE implementation tweaks. I think this is better.

    TerminX r6442 19 Sep, 12:10
  • General

    uint64_t based FPS limiter

    TerminX r6441 19 Sep, 12:10
  • General

    useless change

    TerminX r6440 19 Sep, 12:10
  • General

    Force enabling NVIDIA threaded optimizations. Probably only works on Linux, but the extra putenv() call doesn't hurt anyone anywhere else.

    TerminX r6439 19 Sep, 12:10
Open the build to see all 6 commits