EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2016 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 36 builds · 162 commits

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Commit details:

December 2016 1 build · 2 commits

November 2016 4 builds · 14 commits

Build 5946

30 Nov 2016 · 8 commits · 2 authors SVN
Open build
  • General

    Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

    TerminX r5946 30 Nov, 20:06
  • General

    Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

    TerminX r5945 30 Nov, 20:06 Engine
  • General

    Fixes build error with winlayer. DONT_BUILD.

    TerminX r5939 written 17 Nov 2016 Fix
Open the build to see all 8 commits

Build 5938

15 Nov 2016 · 5 commits · 1 author SVN
Open build
  • General

    Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

    TerminX r5938 15 Nov, 13:55
  • General

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 Nov, 13:55 Fix
  • General

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 Nov, 13:55 Fix
  • General

    Fix menu option for pixel doubling

    TerminX r5935 15 Nov, 13:55 Fix
  • General

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 Nov, 13:55 Fix

Build 5933

14 Nov 2016 · 2 commits · 1 author SVN
Open build
  • General

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 Nov, 15:47 FixEngine
  • General

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 Nov, 15:47 Fix

Build 5931

9 Nov 2016 · 4 commits · 1 author SVN
Open build
  • General

    Add libxmp-lite support to Makefile.msvc.

    TerminX r5931 9 Nov, 14:51
  • General

    Fix a couple of issues with savemapstate/loadmapstate.

    TerminX r5930 9 Nov, 14:51 Fix
  • General

    Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD.

    TerminX r5929 9 Nov, 14:51
  • General

    Support building without a startup window through the Makefile. DONT_BUILD.

    TerminX r5928 9 Nov, 14:51

October 2016 2 builds · 9 commits

Build 5925

31 Oct 2016 · 9 commits · 2 authors SVN
Open build
  • support sprite blending mode and statnum in clipboard.

    TerminX r5925 31 Oct, 18:35 Engine
  • General

    Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().

    TerminX r5924 31 Oct, 18:35
  • General

    Rename menu functions to what I consider to be more sane names. No other changes.

    TerminX r5923 31 Oct, 18:35
  • General

    Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).

    TerminX r5922 31 Oct, 18:35
Open the build to see all 9 commits

Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
Open build
  • General

    Minor changes to gamevar error handling

    TerminX r5885 written 8 Oct 2016 CON
  • General

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 written 8 Oct 2016 Fix
  • General

    Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.

    TerminX r5883 written 8 Oct 2016 CON
  • General

    Fix MSVC warnings

    TerminX r5882 written 8 Oct 2016 Fix
  • General

    Potentially speed up drawing md3s with transparency in Polymost

    TerminX r5881 written 8 Oct 2016 Engine
Open the build to see all 13 commits

September 2016 5 builds · 8 commits

August 2016 2 builds · 29 commits

Build 5839

26 Aug 2016 · 28 commits · 1 author SVN
Open build
  • General

    Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.

    TerminX r5839 26 Aug, 18:42 Fix
  • General

    Add "string" alias for "definequote" and "print" alias for "quote".

    TerminX r5838 26 Aug, 18:42
  • General

    Fix a couple of gcc 6.x warnings.

    TerminX r5837 26 Aug, 18:42 Fix
  • General

    Fix a software mode crash bug involving bad animation flags set on tiles

    TerminX r5836 26 Aug, 18:42 Fix
  • General

    More readability cleanup. DONT_BUILD.

    TerminX r5835 26 Aug, 18:42
Open the build to see all 28 commits

June 2016 1 build · 1 commit

May 2016 1 build · 8 commits

Build 5728

13 May 2016 · 10 commits · 2 authors SVN
Open build
  • General

    Add CON_CLAMP

    TerminX r5728 13 May, 15:15
  • General

    VS solution update. DONT_BUILD.

    TerminX r5727 13 May, 15:15
  • General

    Fix issue where sometimes hitscan projectile trails weren't spawning

    TerminX r5726 13 May, 15:15 Fix
  • General

    Misc Polymost crap. Improves detection of sprite/wall collisions for z-fighting avoidance

    TerminX r5725 13 May, 15:15 Engine
  • General

    Replace uses of "swap64bit" where "swapdouble" is what is really meant. There is nothing in this to handle potential platforms where sizeof(double) != sizeof(int64_t)

    TerminX r5724 13 May, 15:15
Open the build to see all 10 commits

April 2016 1 build · 6 commits

Build 5700

12 Apr 2016 · 6 commits · 1 author SVN
Open build
  • General

    Revert r5496

    TerminX r5700 12 Apr, 21:04 Fix
  • General

    Tweak nofog, DONT_BUILD.

    TerminX r5699 12 Apr, 21:04
  • General

    Disable prompt to upgrade from the shareware version after 50 runs

    TerminX r5698 12 Apr, 21:04
  • General

    Allow turning off the jetpack or HoloDuke while looking through a security monitor

    TerminX r5697 12 Apr, 21:03
  • General

    Lookup tables for mapping inventory item indexes to icons (and vice versa). DONT_BUILD.

    TerminX r5696 12 Apr, 21:03
Open the build to see all 6 commits

March 2016 3 builds · 21 commits

Build 5670

15 Mar 2016 · 1 commit · 1 author SVN
Open build
  • General

    Make sprite tails and label borders purple if the sprite is blocking.

    TerminX r5670 15 Mar, 15:17 Engine

Build 5669

13 Mar 2016 · 19 commits · 1 author SVN
Open build
  • General

    Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.

    TerminX r5669 13 Mar, 17:08 FixEngine
    Show details

    In layman's terms, this fixes the effect sprites flashing black in 2d mode.

  • General

    Minor change of scope of a couple variables. DONT_BUILD.

    TerminX r5668 13 Mar, 17:07
  • General

    Add .ssi to the list of file extensions loaded automatically when passing a directory with -game_dir

    TerminX r5667 13 Mar, 17:07
  • General

    Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.

    TerminX r5666 13 Mar, 17:07 Fix
  • General

    Play DUKE_GETWEAPON6 in cheat menu

    TerminX r5665 13 Mar, 17:07
Open the build to see all 19 commits