EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2009 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 13 builds · 20 commits

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Commit details:

December 2009 8 builds · 13 commits

Build 1573

20 Dec 2009 · 1 commit · 1 author SVN
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  • General

    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 written 17 Dec 2009 Fix

Build 1551

3 Dec 2009 · 11 commits · 3 authors SVN
Open build
  • General

    some CON compilation fixes

    TerminX r1545 written 19 Nov 2009 FixCON
  • General

    Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember

    TerminX r1544 written 17 Nov 2009 Fix
  • General

    fix glaring oversight in new multiplayer random ID generation scheme

    TerminX r1543 written 15 Nov 2009 Fix
  • General

    lower memory use for tilefromtexture by way of lzf compression, untested

    TerminX r1541 written 15 Nov 2009
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November 2009 1 build · 3 commits

Build 1540

13 Nov 2009 · 6 commits · 3 authors SVN
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  • General

    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 Nov, 18:30 FixEngine
  • General

    Change multiplayer random ID generation scheme and remove some dead code

    TerminX r1537 written 29 Oct 2009
  • General

    clean up "renderer setup" menu a bit so we can put polymer shit in it later

    TerminX r1534 written 17 Oct 2009 Engine
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October 2009 4 builds · 4 commits

Build 1533

17 Oct 2009 · 2 commits · 2 authors SVN
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  • General

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 written 16 Oct 2009 Fix
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Build 1531

15 Oct 2009 · 5 commits · 3 authors SVN
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  • General

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 written 7 Oct 2009 FixEngine
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