EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 63 builds · 461 commits

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April 2018 12 builds · 72 commits

Build 6861

23 Apr 2018 · 6 commits · 1 author SVN
Open build
  • use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =

    TerminX r6861 23 Apr, 03:15 Engine
  • use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]

    TerminX r6860 23 Apr, 03:15 Engine
  • General

    Disable AllowShortLoopsOnASingleLine in clang-format

    TerminX r6859 23 Apr, 03:15
  • General

    Indentation

    TerminX r6858 23 Apr, 03:15
  • General

    Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool

    TerminX r6857 23 Apr, 03:15 FixEngine
Open the build to see all 6 commits

Build 6839

20 Apr 2018 · 5 commits · 1 author SVN
Open build
  • General

    Replace sound callback mutex with atomic operation

    TerminX r6839 20 Apr, 23:04
  • General

    Add missing file to VS project

    TerminX r6838 20 Apr, 23:04
  • General

    Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.

    TerminX r6837 20 Apr, 23:04
  • General

    Sound code tweaks

    TerminX r6836 20 Apr, 23:04
  • General

    Bump clang-format ColumnLimit to 150

    TerminX r6835 20 Apr, 23:04

Build 6834

12 Apr 2018 · 9 commits · 1 author SVN
Open build
  • General

    Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.

    TerminX r6834 12 Apr, 14:04 Fix
  • General

    Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0

    TerminX r6833 12 Apr, 14:04
  • General

    More function name shit

    TerminX r6832 12 Apr, 14:04
  • General

    Function names

    TerminX r6831 12 Apr, 14:03
  • General

    More function name cleanup

    TerminX r6830 12 Apr, 14:03
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Build 6821

5 Apr 2018 · 13 commits · 1 author SVN
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  • General

    Oh hey I fucked something up... again... :D

    TerminX r6821 5 Apr, 18:43
  • General

    Bump MAXSPRITESONSCREEN from 2048 to 2560

    TerminX r6820 5 Apr, 18:43
  • General

    I don't know if this is actually better or not but it feels like it should be

    TerminX r6819 5 Apr, 18:43
  • General

    EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY

    TerminX r6818 5 Apr, 18:43
  • General

    EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior

    TerminX r6817 5 Apr, 18:43
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Build 6807

4 Apr 2018 · 2 commits · 1 author SVN
Open build
  • General

    cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression

    TerminX r6807 4 Apr, 21:39
  • General

    Standalone build warning fix

    TerminX r6806 4 Apr, 21:39 Fix

March 2018 9 builds · 23 commits

Build 6760

9 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix Polymer issues introduced with change to Q16.16 view angles

    TerminX r6760 9 Mar, 02:20 FixEngine

Build 6736

7 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.

    TerminX r6736 7 Mar, 16:29 CON

Build 6735

7 Mar 2018 · 2 commits · 1 author SVN
Open build
  • General

    Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)

    TerminX r6735 7 Mar, 04:02
  • General

    Truncate instead of round when returning avel and horz from getinput

    TerminX r6734 7 Mar, 04:01

Build 6732

6 Mar 2018 · 10 commits · 1 author SVN
Open build
  • General

    Missed files from last commit

    TerminX r6732 6 Mar, 20:23
  • General

    q16avel/q16horz

    TerminX r6731 6 Mar, 20:21
  • General

    Store configuration data in AppData on Windows in standalone builds

    TerminX r6730 6 Mar, 20:21
  • General

    Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux

    TerminX r6729 6 Mar, 20:21
  • General

    Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp

    TerminX r6728 6 Mar, 20:21
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February 2018 3 builds · 3 commits

Build 6712

27 Feb 2018 · 1 commit · 1 author SVN
Open build
  • General

    Revert change to _multivc.h because it fucked up the volume slider

    TerminX r6712 27 Feb, 08:54 Fix