Build 6301
SVN-
General
Derp
SVN handles and Git names are merged into one person.
Derp
Texcache cleanups. No longer allocates a 256 byte buffer for every cache entry's name.
scriptfile.[cpp|h] cleanups
Fix flickering text on the bonus screen. Derp.
OSD (console) cleanup
Inconsequential formatting
More standalone stuff
Workaround for MSVC bug
Remove some Duke-specific screen displays from standalone builds
Fix command line help window in builds with the startup window disabled
Clean up command line parameter help text
Fix buggy swinging door behavior
Dicking around with inlined actor header functions
Revise r6225
Potential CON performance improvements
Clamp r_maxfps to a minimum of 30 if not 0
More misc small cleanups. DONT_BUILD.
:(
Misc cleanups, mostly const correctness
Can Duke3D CON version compatibility messages in standalone builds
Further reorganization of actor_t. BYTEVERSION bumped.
Make r_showfps 2 work a little bit better
Respect r_maxfps in menus and on startup/bonus/end screens
More minor optimizations. Breaks savegames.
Minor optimizations
Better support for working with blend in the editor
Get MSVC building again, DONT_BUILD.
Another attempt at fixing Polymost z-fighting. Probably still sucks! :)
Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.
Minor optimization
Change savegame filenames from dukesav#.esv to save#.esv.
The most minor of minor optimizations. DONT_BUILD.
Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL
Revert r6133
Reduce max number of concurrent copies of the same sound from 8 to 4.
Fix using defined move/ai/action names in switch/case statements
Improve a couple of tagged sector warning messages. DONT_BUILD.
Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp".
Base output binary name on APPBASENAME. DONT_BUILD.
Potential slight optimization to actor movement.
EDUKE32_STANDALONE improvement. DONT_BUILD.
Save and restore music position when changing to a map with the same music defined. DONT_BUILD.
Fix compiler specified for synthesis. DONT_BUILD.
Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.
Rename ud.tickrate to ud.showfps internally. DONT_BUILD.
Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)
Inconsequential cleanup. DONT_BUILD.
Remove MACT mouse.c. DONT_BUILD.