EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 44 builds · 72 commits

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January 2010 4 builds · 6 commits

Build 1592

22 Jan 2010 · 3 commits · 2 authors SVN
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  • General

    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 written 21 Jan 2010 FixEngine
  • General

    Fix building with MSVC

    TerminX r1590 written 18 Jan 2010 Fix
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Build 1589

17 Jan 2010 · 7 commits · 2 authors SVN
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  • General

    Clean out remaining changes from tree... this is mostly crap like variable name cleanup

    TerminX r1587 written 16 Jan 2010
  • General

    Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue

    TerminX r1586 written 16 Jan 2010 Fix
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Build 1582

10 Jan 2010 · 1 commit · 1 author SVN
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  • General

    more semi-tested multiplayer changes and sound callback fix

    TerminX r1582 written 5 Jan 2010 Fix